1. The Color/Texture of the mood board evokes...a feeling of vibrancy, being current/relevant to today's society's needs and desires, modern/fresh/cutting edge technology
2. The Soundscape evokes...a feeling of calm and serenity that you might feel once in the cone, then a transition to modern and fun as you can quickly fold up your on-the-go cone and be on your way in a flash
3. CONE - O - MATIC is a place for a moment of serenity...where you can "get your me time"
4. Fellow networkers of my site have taught me that rather than a workspace for virtual computers, CONE - O - MATIC works as a workspace to be used on-the-go anytime, anywhere
Sunday, October 31, 2010
article "Marketing Halloween"
http://sethgodin.typepad.com/seths_blog/2010/10/marketing-halloween.html
Seth makes a good point here about holidays functioning as a marketing ploy. But isn't just about everything a marketing ploy? When do we stop being suspicious and just simply enjoy? Or does that mean we have just been duped under the spell of evil advertisers? But I do agree that no matter how much you market something, there is no way to force something to become a universally accepted event or tradition - it has to already be something that communities have been wanting. The next person to create a holiday as marketable as halloween is a genius.
Seth makes a good point here about holidays functioning as a marketing ploy. But isn't just about everything a marketing ploy? When do we stop being suspicious and just simply enjoy? Or does that mean we have just been duped under the spell of evil advertisers? But I do agree that no matter how much you market something, there is no way to force something to become a universally accepted event or tradition - it has to already be something that communities have been wanting. The next person to create a holiday as marketable as halloween is a genius.
article "1 Hour Design Challenge: Play-Doh Kicks"
Remember Play-Doh? I think something that really comes back to me about Play-Doh is the smell - very reminiscent of my childhood! This is an event I would have loved to participate in. There's something about a timed challenge that produces great/crazy products. Working under time constraints really helps create something unusual - maybe we think differently under pressure. That would be an interesting study.
article "Monster post: Crap I've Built - Banquettes (poor man's couches)"
I love the way this designer embraced his creative process - using leftover materials to create pieces that are for everyday use. He also opted to keep aesthetic needs in the corner while concentrating on function as his priority. This is a great idea to live by, especially as for designers, materials tend to be so costly and problematic. Why not just work with what you have? The process of the means to an end with only the materials you are given is a challenge and a way to get creative. Great design is methodical as well as beautiful, which is something I can really appreciate.
Saturday, October 30, 2010
Monday, October 25, 2010
Sunday, October 24, 2010
article "Change and its constituents (there are two, and both are a problem)"
http://sethgodin.typepad.com/seths_blog/2010/10/change-and-its-constituents-there-are-two-and-both-are-a-problem.html
Most people are adverse to change, and I can understand it. There is that fear of the unknown, possibility of failure/inconvenience, and what not. However, when change happens for the better, it's hard to take in. These things are issues, but I'm not sure what can happen to incur a change in beliefs and behavior. Perhaps the best way to present a big change is to do it in increments. Even in design, something too radical is difficult to prove as successful, but little steps to great change lends greater chance for acceptance. But maybe that is a cowardly means of going about it?
Most people are adverse to change, and I can understand it. There is that fear of the unknown, possibility of failure/inconvenience, and what not. However, when change happens for the better, it's hard to take in. These things are issues, but I'm not sure what can happen to incur a change in beliefs and behavior. Perhaps the best way to present a big change is to do it in increments. Even in design, something too radical is difficult to prove as successful, but little steps to great change lends greater chance for acceptance. But maybe that is a cowardly means of going about it?
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